This is my (Liz’s) website
I work at Airbnb on the design systems team and specialize in prototyping.

I am currently getting my Master’s in Design Engineering from Harvard focusing on computational design.

I do research at the Laboratory for Values in the Built Environment.

I also hold a BA in Clinical Psychology from UC Berkeley.

If you have any questions, want to work together, or otherwise have complaints, email here

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03 DATA VISUALIZATION





Mexico City’s Water Crisis



CONTEXT










PROGRAM

































































































PROCESS
As part of a project for a studio course at Harvard, I worked with Bradley Scott to visualize and understand complex data from Mexico City’s open data repository. We looked at a graphical way to analyze a problem that is normally viewed solely as charts and reports. We created an interactive data visualization that allows you to go through different municipalities and gauge their risk factors.

The project was created in p5.js and designed within Figma.

Data analysis was conducted through preprocessing and analysis in python.




Video walkthrough of the program.

p5.js program that renders through their editor. We created 3 different interactive screens that allow you to look at the problem at different altitudes.




Stills of the program.

Overview -
This view allows you take a look at the entirety of the city in one go. By abstracting the features of the city into squares, we are trying to give you the chance to focus on the contents of the city without being affected by prior conceptions of the different neighborhoods.


Single selection - 
This view allows you to see any municipality in larger detail. In the future we’d like to add a way to hover over each square and be able to get more information!


Comparison sankey diagram -
The third view is a sankey diagram that allows you to directly compare the inequities between two municipalities.






Here we have older versions of the program. We originally started with a very technical design-style. We wanted to mimic a dashboard that you might see in a spaceship. However, as we received feedback, we quickly realized that it was much too heavy and was detracting from the message. 

I started doing more research for precedents and found these normalized maps. We realized that there was an opportunity to strip back the entire project and luckily for us, there are 16 municipalities in Mexico City which meant a very nicely laid out grid!


The following are our earlier sketches of what this might’ve looked like in another world. Maybe one day I’ll get my dream of having a cool geometric seismic map.